Perceptual User Interface (PUI)
Perceptual User Interface – Matthew Turk and George Robertson
PUIs are characterized by interaction techniques that combine an understanding of natural human capabilities (particularly communication, motor, cognitive, and perceptual skills) with computer I/O devices and machine perception and reasoning. They seek to make the user interface more natural andcompelling by taking advantage of the ways in which people naturally interact with each other and with the world—both verbally and nonverbally.
A perceptive UI (as opposed to PUI) is one that adds human-like perceptual capabilities to the computer, for example, making the computer aware of what the user is saying or what the user’s face, body, and hands are doing. These interfaces provide input to the computer while leveraging human communication and motor skills.
Multimodal UI - We use multiple modalities when we engage in face-to-face communication, leading to more effective communication. Most work on multimodal UI has focused on computer input (for example, using speech together with penbased gestures). Multimodal output uses different modalities, like visual display, audio, and tactile feedback, to engage human perceptual, cognitive, and communication skills in understanding what is being presented.
Multimedia UI uses perceptual and cognitive skills to interpret information presented to the user. Text, graphics, audio, and video are the typical media used. Multimedia research focuses on the media, while multimodal research focuses on the human perceptual channels. From that point of view, multimedia research is a subset of multimodal output research.
PUI integrates perceptive, multimodal, and multimedia interfaces to bring our human capabilities to bear on creating more natural and intuitive interfaces. Perceptual interfaces will enable multiple styles of interaction—such as speech only, speech and gesture, text and touch, vision, andsynthetic sound—-each of which may be appropriate in different circumstances, whether that be desktop apps, hands-free mobile use, or embedded household systems.

Perceptual User Interface – Matthew Turk and George Robertson
http://www.cs.ucsb.edu/~mturk/Papers/CACM2000.pdf
Leveraging Human Capabilities in Perceptual Interfaces - George Robertson, Microsoft Research
http://www.cs.ucsb.edu/conferences/PUI/PUIWorkshop98/Format.htm
Perceptual User Interface – Matthew Turk Microsoft Research
For some time, graphical user interfaces (GUIs) have been the dominant platform for human computer interaction.However, as the way we use computers changes and computing becomes more pervasive and ubiquitous, GUIs will not easily support the range of interactions necessary to meet users’ needs. In order to accommodate a wider range of scenarios, tasks, users, and preferences, we need to move toward interfaces that are natural, intuitive, adaptive, and unobtrusive. The aim of a new focus in HCI, called Perceptual User Interfaces (PUIs), is to make human-computer interaction more like how people interact with each other and with the world.
In recent years, people have been discussing post-WIMP ( using windows, icons, menus, and pointing devices) interfaces and interaction techniques, including such pursuits as desktop 3D graphics, multimodal interfaces, tangible interfaces, virtual reality and augmented reality. These arise from a need to support natural, flexible, efficient, and powerfully expressive interaction techniques that are easy to learn and use [5]. In addition, as computing becomes more pervasive, we will need to support a plethora of form factors, from workstations to handheld devices to wearable computers to invisible, ubiquitous systems. The GUI style of interaction, especially with its reliance on the keyboard and mouse, will not scale to fit future HCI needs.
| Era | Paradigma | Implementation |
| 1950s | None | Switches, wires, punched cards |
| 1970s | Typewiter | Command-line interface |
| 1980s | Desktop | GUI / WIMP |
| 2000s | Natural interaction | PUI (multimodal input and output) |
Fig1 The evolution of user interfaces
Perceptual user interfaces may be defined as:
Highly interactive, multimodal interfaces modeled after natural human-to-human interaction, with the goal of enabling people to interact with technology in a similar fashion to how they interact with each other and with the physical world.
Perceptual user interfaces should take advantage of human perceptual capabilities in order to present information and context in meaningful and natural ways. So we need to further understand human vision, auditory perception, conversational conventions, haptic capabilities, etc. Similarly, PUIs should take advantage of advances in computer vision, speech and sound recognition, machine learning, and natural language understanding, to understand and disambiguate natural human communication mechanisms.
Vision is clearly an important element of human-human communication. Although we can communicate without it, people still tend to spend endless hours travelling in order to meet face to face. Why? Because there is a richness of communication that cannot be matched using only voice or text. Body language such as facial expressions, silent nods and other gestures add personality, trust, and important information in human-to-human dialog. We expect it can do the same in human-computer interaction. Vision based interfaces (VBI) is a subfield of perceptual user interfaces which concentrates on developing visual awareness of people.
VBI (and, in general, PUIs) can be categorized into two aspects: control and awareness. Control is explicit communication to the system – e.g., put that object there. Awareness, picking up information about the subject without an explicit attempt to communicate, gives context to an application (or to a PUI). The system may or may not change its behavior based on this information. For example, a system may decide to stop all unnecessary background processes when it sees me enter the room – not because of an explicit command I issues, but because of a change in its context. Current computer interfaces have little or no concept of awareness. While many research efforts emphasize VBI for control, it is likely that VBI for awareness will be more useful in the long run.
VBI projects:
- Track a user’s head and use this for both awareness and control.
- Recognize a set of gestures in order to control virtual instruments.
- Track the subject’s body using an articulated kinematic model.
http://ilab.cs.ucsb.edu/projects/turk/Turk%20EC-NSF%20Workshop.pdf
Más allá de Internet: La Red Universal Digital – Fernando Sáez Vacas
Adjunto dos links, el primero de ellos es el libro, que a pesar de no tener todas las páginas habilitadas, igual me pareció interesante, principalmente el capitulo 7 que habla de Tecnología Antropocéntrica (interfaces de usuario gráficas, en lenguaje natural, perceptivas y Pui´s).
El otro link, muestra extractos en pdf de algunos capítulos del libro.
http://books.google.com.uy/books?id=RejZS5pXNL0C&dq=M%C3%81S+ALL%C3%81+DE+INTERNET:+LA+RED+UNIVERSAL+DIGITAL.+X-ECONOM%C3%8DA+Y+NUEVO+ENTORNO+TECNOSOCIAL&printsec=frontcover&source=bl&ots=X_49snATxD&sig=dRx5aoiOWMQg3mNV9HoIZMUFri8&hl=es&ei=MhrZSZSaA9fulQe5npXKDA&sa=X&oi=book_result&ct=result&resnum=1#PPP1,M1
http://www.gsi.dit.upm.es/~fsaez/intl/Red%20Universal%20Digital/index.html
Alt. Interface - ( net.art wiki)
Este breve material menciona hacia donde se dirigen las interfaces virtuales y habla de las PUI´s como interfaces que nos permiten una expresión humana transparente, con movilidad, facilitando la comunicación.
http://netart.iua.upf.edu/wiki/index.php/Alt.interface
A Simple Habituation Mechanism for Perceptual User Interfaces – O.Déniz, José Lorenzo Blanco, Martin Hernández.
Complex human-computer interfaces are more and more making use of high-level concepts extracted from sensory data for detecting aspects related to emotional states like fatigue, surprise, boredom, etc. Repetitive sensory patterns, for example, almost always will mean that the robot or agent will switch to a ”bored” state, or that it will turn its attention to other entity. Novel structures in sensory data will normally cause surprise, increase of attention or even defensive reactions. The aim of this work is to introduce a simple mechanism for detecting such repetitive patterns in sensory data. Basically, sensory data can present two types of monotonous patterns: constant frequency (be it zero or greater than zero, be it a unique frequency or a wide spectrum) and repetitive frequency spectrum changes. Both types are considered by the proposed method in a conceptually and computationally simple framework. Experiments carried out using sensory data extracted both from the visual and auditory domains show the validity of the approach.
http://cabrillo.lsi.uned.es:8080/aepia/Uploads/23/51.pdf
Perceptual user interface for humancomputer interaction - Weidong Geng, Vladimir Elistratov, Marina Kolesnik, Thomas Kulessa, Wolfgang Strauss
In this paper we present our effort towards perceptual user interface for main interaction tasks, such as navigation/travel, selection/picking and personal data access, in e-commerce environment. A set of intuitive navigation devices, including Treadmill, Virtual Balance and Cyberwheel, are described and
evaluated for web/public space. Vision-based pointing is explored for free-hand selection/picking, and wireless personal access system is developed for unobtrusive transmission of personal information from hand-held devices. Furthermore, we implement an integrated interaction platform, which could couple these devices together in complex scenarios such as portals for shopping.
Weidong Geng, Vladimir Elistratov, Marina Kolesnik, Thomas Kulessa, Wolfgang Strauss
http://netzspannung.org/cat/servlet/CatServlet?cmd=netzkollektor&subCommand=showEntry&entryId=41614&lang=de